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Tinker Pack Question


iceage
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On 12/19/2010 at 5:45 AM, IdotT said:

Create your model in whatever 3D app you choose. Model the the object that

you would like to be the positive shape and then model the object that you

would like to be negative. Name the negative object _negative and make

it a child of the first object, select both and export as object. Choose

select mesh from the merge parameters and it works.

You can also create a child object in 3D Coat and call that _negative, then

export both as a scene.

vox_object_tree.jpg

 

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  • 1 month later...
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So i tried this with both Modo 10.2 and Blender 2.78.  I couldn't get it to save the parent child hierarchy of the object and the _negative.  Probably something I'm doing wrong or just don't know.  When i tried it by creating the scene in 3d Coat 4.7 and then saving the scene as an object it worked fine. 

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