Member Beddall Posted December 19, 2016 Member Share Posted December 19, 2016 (edited) Hey, Is it possible to edit individual UV's in the retopo room? I'm getting areas in concave shapes where the Unwrapper simply refuses to not have overlapping UV's. I've tried all the different unwrap methods.. but still overlapping. cheers Edited December 19, 2016 by Beddall spelling Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 19, 2016 Share Posted December 19, 2016 Select the UVisland in retopoview. Quote Link to comment Share on other sites More sharing options...
Member Beddall Posted December 19, 2016 Author Member Share Posted December 19, 2016 33 minutes ago, Carlosan said: Select the UVisland in retopoview. Hey, I realise you can move the whole UV shell. but I need to be able to move individual UV's to untangle them, here is a pic. .. https://gyazo.com/5f8cc14f3df9cfba61d736520e843641 as you can see the UV's in these areas get all overlapped and tangled. Texture distortion at this location isn't going to be a problem... but baking artifacts from overlapping UV's will be. Do I need to edit these in an external app such as Maya? cheers Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 19, 2016 Share Posted December 19, 2016 The edge seams are ok ? may be a cut -or two- can help Quote Link to comment Share on other sites More sharing options...
Member Beddall Posted December 19, 2016 Author Member Share Posted December 19, 2016 Hey, In this instance no amount of cutting helped. infact, if i add more seams then they overlap even more as there is no tension between the concave faces. It's quite quick to edit it in Maya, it's just annoying haveing to export it just to move a few UV's then import it back to 3dcoat. ... if only i could just move a single UV it would be perfect. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 19, 2016 Share Posted December 19, 2016 Open Windows > Popups > UVpreview Select any UVIsland and then move. Hope this help Quote Link to comment Share on other sites More sharing options...
Member Beddall Posted December 20, 2016 Author Member Share Posted December 20, 2016 Hey, Thanks for taking the time to reply and trying to help. I really appreciate it. I am aware that you can move individual UV islands /shells. ... what I'm asking is if there is a way to edit the individual UV points. the same way as you would in Maya, or any other 3D app. so that I can unwrap the problem areas manually. It seems that 3D coat only allows automatic unwrap, which in this case does not get rid of the overlapping UV's. I realise I could cut those sections out so that the auto-unwrap would have an easier time unwrapping them. but then I have more seams / UV shells than I would like. If this asset was only ever going to be edited by me then it wouldn't be a problem. but if anyone needs to edit the texture after I have authored it, they will be doing so in Photoshop.... so keeping seams / shells to a minimum is important. Hope that makes it more clear as to what I am asking.... to move a single UV point manually. that is all I would like. thanks Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 20, 2016 Share Posted December 20, 2016 to move a single UV point manually you need to select Vertices option located at middle top display 1 Quote Link to comment Share on other sites More sharing options...
Member Beddall Posted December 21, 2016 Author Member Share Posted December 21, 2016 YES! FANTASTIC!... you're amazing! works perfectly I think the thing that was causing me trouble was that I was trying to use the 'select' tool in the geometry section.... can't believe it was so simple in the end. In case anyone else comes across this, the answer is to be in the 'Mark Seams' or 'Edge Loops' tools in the UV tool section of the retopo room. setting the selection filter in the top bar to 'tweak' allows you to very quickly edit UV's individually in the UV preview window Thanks for all the help. Really appreciate it 1 Quote Link to comment Share on other sites More sharing options...
Member Mechapangolin Posted September 5, 2017 Member Share Posted September 5, 2017 I am still having trouble with this... I would just like to be able to rotate a single UV shell. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 6, 2017 Share Posted September 6, 2017 Are you using latest version 4.7.37 ? Quote Link to comment Share on other sites More sharing options...
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