Member bcgreen24 Posted December 21, 2016 Member Share Posted December 21, 2016 Hi, all! After creating and unwrapping a UV map, I can see the UV preview in the Retopo room-- but when I switch to the UV room, there's nothing there...can someone help? Thanks! Bryan Quote Link to comment Share on other sites More sharing options...
Member bcgreen24 Posted December 21, 2016 Author Member Share Posted December 21, 2016 The 'Clear Seams' command also doesn't seem to do anything; all my seams are still on the object after running it... Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 21, 2016 Share Posted December 21, 2016 UVRoom work in synchronicity with Paint Room. Quote Link to comment Share on other sites More sharing options...
Member bcgreen24 Posted December 21, 2016 Author Member Share Posted December 21, 2016 ? I am painting the object in the paint room-- and although I can see my UV's in the retopo room, I don't see anything in the UV room. The only way I've made the UV room 'work' is to export my model out as an OBJ and then re-import it-- when I do this, I see the model in the retopo, uv, and paint rooms... Bryan Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 21, 2016 Share Posted December 21, 2016 After creating and unwrapping a UV map, you use the bake tool and then switch to paint room to paint your model ? In paint room the option: View > Show voxels in paint room is off ? Quote Link to comment Share on other sites More sharing options...
Member bcgreen24 Posted December 22, 2016 Author Member Share Posted December 22, 2016 Hmm...and now it seems to be working; I did a quick test: 1. Started new project (voxel sculpting) 2. Created a quick test sculpt 3. Ran 'Autopo for Per Pixel' from the right-click menu in the layer 4. Completed auto-retopo in Retopo room 5. Switched to UV room and now see my object with UVs Not sure why my other project wasn't working; I must have performed some operation that screwed things up. In any case, I was able to use the 'export/import to obj' workaround for that project, and things are working normally in this test project.... Thanks! Bryan 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 22, 2016 Share Posted December 22, 2016 Quote Link to comment Share on other sites More sharing options...
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