Member domis Posted January 4, 2017 Member Share Posted January 4, 2017 Hello, im building a character in cinema 4d which i will be rigged in the same program. I recently bought 3Dcoat which i want to unwrap and sculpt the character, but the base shape will be build in cinema4D. Im not sure of what the best workflow would be. Is this a good way to work; Model "low poly" with subD in cinema4D and rig that. Then sculpt and export displacement map or normal map for the details? Thanks! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 4, 2017 Share Posted January 4, 2017 Yes, but first test exporting the model without subD and check displacement over the model with subD. Quote Link to comment Share on other sites More sharing options...
Member domis Posted January 5, 2017 Author Member Share Posted January 5, 2017 Ok thanks! Is it "safer" to import a model subdivided into 3Dcoat and sculpt with that instead of the low poly model? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 5, 2017 Share Posted January 5, 2017 yes, the issue can be displacement texture map stretching. If you do not change the subD resolution later, paint over the highpoly It would also have to work. Quote Link to comment Share on other sites More sharing options...
Member domis Posted January 5, 2017 Author Member Share Posted January 5, 2017 Super, thanks alot. Quote Link to comment Share on other sites More sharing options...
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