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How implement 3Dcoat in character/rigging workflow

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Hello, im building a character in cinema 4d which i will be rigged in the same program. I recently bought 3Dcoat which i want to unwrap and sculpt the character, but the base shape will be build in cinema4D. 

Im not sure of what the best workflow would be.

Is this a good way to work; Model "low poly" with subD in cinema4D and rig that. Then sculpt and export displacement map or normal map for the details?

Thanks!

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Yes, but first test exporting the model without subD and check displacement over the model with subD.

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yes, the issue can be displacement texture map stretching.

If you do not change the subD resolution later, paint over the highpoly It would also have to work.

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