chippwalters 15 Report post Posted January 22, 2017 (edited) I'm having a problem exporting this mesh to toolbag. Here's what it looks like in 3D Coat (and the wireframe). And here's what it looks like as imported with the Marmoset Export options (metalness): Obviously the smoothing is screwed up somehow. Do I need to export some sort of OTHER map-- a displacement map? What's the best way to do this? Thanks! Here's a link to the 3b file: https://dl.dropboxusercontent.com/u/3788438/3D/SmoothingExportIssue.3b Edited January 22, 2017 by chippwalters added file link Share this post Link to post Share on other sites
Carlosan 2,464 Report post Posted January 22, 2017 Hi ! There is a new version 4.7.20 Are you using Constructor preset to export ? 1 Share this post Link to post Share on other sites
chippwalters 15 Report post Posted January 23, 2017 Thanks a whole lot! Very helpful. I was able to successfully complete this workflow with your advice and some other advice over on the Polycount Marmoset forum. Thanks so much! I was able to finally get this to work with some extra help from the 3D Coat forum and your input here. For those interested, here's the workflow: 1. Export from 3D Coat with the following settings. Note the EXPORT CONSTRUCTOR and Marmoset Blinn (or GGX) Export Preset Then in Toolbag: Note Tangent Space for object = 3D Studio Max (on the left) and on the right Normal Map with Scale and Bias ON and Object Space OFF. Hook up Normal Map, Gloss Map, Albedo Map and Metalness (not Specular) map. Set Reflection to GGX or Blinn based on which you used when exporting from 3D Coat. You may need to right-click and view image in new tab to see the settings below. 2 Share this post Link to post Share on other sites
Carlosan 2,464 Report post Posted January 23, 2017 Thanks for posting the solution. Cheers Share this post Link to post Share on other sites
olmi57 23 Report post Posted February 28, 2017 Strange issue when exporting from Coat and loading the maps into Marmoset Toolbag 3. Basically the same workflow as Chipp's above, but all maps messed up somehow... Any ideas ? Share this post Link to post Share on other sites
Carlosan 2,464 Report post Posted March 1, 2017 Hi ! There is a new version 4.7.24 with some bugs fixed Share this post Link to post Share on other sites