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Lightwave to 3dCoat to SubstancePainter2


Hadfield1981
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So, Im trying to figure out what exactly I need to do for the workflow to make this work properly.  A model is made in Lightwave, and gets sent to me. Then I open 3dCoat, and I cut the UV model. The thing is, the model has 5 separate 'Paint Objects' and when I export them to Substance Painter 2, it states its one 'object' in the texture set list. What I want is for the 5 Paint Objects to be their own objects still in substance painter 2, as painting them there I'm more familiar with. Any help would be appreciated, Thanks, 

Hadfield1981

5Paint.png

oneTextureSet.png

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