meandearl 0 Report post Posted January 24, 2017 Hi Everybody, so I am painting a texture in 3d coat and am happy with it. Then I export to Pepakura and everytime certain parts are distorted. Do I need to make the UV map symmetric? If yes I have no clue how to do that and i think its unnecessary extra steps. I attached screenshots to show. Any ideas? Share this post Link to post Share on other sites
Carlosan 2,497 Report post Posted January 24, 2017 If your printing check your paper settings so that its not set to fit page Pepa uses European paper sizes (A4) and if your printing on Letter size there may be some distortion in the print Try rotating the cube 90` and see if the distortion is still there Just a thought hope it helps Share this post Link to post Share on other sites
meandearl 0 Report post Posted January 25, 2017 Hi, thanks for responding. That is not the issue. I do not print. I export the texture to another software - so it is a digital workflow. The mouth is just distorted. but I painted it with front view on an almost flat surface. My question is if the UV map I created is ok? It is not symmetrical. Could this be the problem? Share this post Link to post Share on other sites
Malo 293 Report post Posted January 25, 2017 The problem is your Ngon on your model. 3d coat triangulate it different as your Pepakura. That causes the problems. Triangulate your mouth and paint again that area. 1 Share this post Link to post Share on other sites
meandearl 0 Report post Posted January 25, 2017 Thank you so much. This was exactly the issue. Problem solved Cheers Share this post Link to post Share on other sites