Member GregP Posted January 25, 2017 Member Report Share Posted January 25, 2017 Hi folks, Is it possible to do a similar workflow in coat like Ndo's normal map generation? I've been playing about with the stroke options and the depth setting but I can't seem to come up with a good combination of tools. Cheers your time and help Greg Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 25, 2017 Report Share Posted January 25, 2017 Greetings Yes of course you can paint normal maps directly in the paint room. If you only need to paint on normals just tick only the normal sphere up and middle of the screen. Quote Link to comment Share on other sites More sharing options...
Member GregP Posted January 25, 2017 Author Member Report Share Posted January 25, 2017 (edited) Hi Carlosan, That's what I've tried so far works but I can't quite get the level of detail / control right. Do you know if anyone has written up an example of this technique in Coat? I feel like I'm not getting enough control on bevels and blending from in / out of the normals. All the best Greg Edited January 25, 2017 by GregP Quote Link to comment Share on other sites More sharing options...
Solution Carlosan Posted January 25, 2017 Solution Report Share Posted January 25, 2017 Hope this help 1 Quote Link to comment Share on other sites More sharing options...
Member GregP Posted January 25, 2017 Author Member Report Share Posted January 25, 2017 Yer that's a nice alternative cheers 1 Quote Link to comment Share on other sites More sharing options...
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