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GregP

2D Normals in 3D Coat

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Hi folks, 

Is it possible to do a similar workflow in coat like Ndo's normal map generation?

I've been playing about with the stroke options and the depth setting but I can't seem to come up with a good combination of tools.

Cheers your time and help

Greg

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Greetings

Yes of course you can paint normal maps directly in the paint room.

If you only need to paint on normals just tick only the normal sphere up and middle of the screen.

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Hi Carlosan, 

That's what I've tried so far :) works but I can't quite get the level of detail / control right.

Do you know if anyone has written up an example of this technique in Coat? I feel like I'm not getting enough control on bevels and blending from in / out of the normals.

All the best

Greg

Edited by GregP

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