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2D Normals in 3D Coat


GregP
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Hi folks, 

Is it possible to do a similar workflow in coat like Ndo's normal map generation?

I've been playing about with the stroke options and the depth setting but I can't seem to come up with a good combination of tools.

Cheers your time and help

Greg

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Hi Carlosan, 

That's what I've tried so far :) works but I can't quite get the level of detail / control right.

Do you know if anyone has written up an example of this technique in Coat? I feel like I'm not getting enough control on bevels and blending from in / out of the normals.

All the best

Greg

Edited by GregP
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