Member dreatern Posted January 29, 2017 Member Report Share Posted January 29, 2017 I'm painting in 3D Coat and i have everything organized inside groups, whenever I send to photoshop and saved there, the groups get messed up. Already tried everything, I have removed all the groups and created new ones, already changed the name of each layer (with and without "_" ) and each group, this always happens. There is no space in the names, everything works normal until i save in photoshop and return to 3D Coat. The bottom group is added to the top group creating a ladder of groups, one inside the other. I already exported all layers as .psd, opened in photoshop, saved and reimportei in a new file in 3D Coat and the same happens How can I fix this problem? Even if i put all groups inside a main group holding all groups this happens after i save in photoshop EDIT: Also tried with 3D Coat 4.7.23 64-bit. Same problem Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 29, 2017 Report Share Posted January 29, 2017 Yes, this is a reported bug. Please feel free to add a +1 Quote Link to comment Share on other sites More sharing options...
Javis Posted January 30, 2017 Report Share Posted January 30, 2017 A very painful bug. I've experienced this too. In the meantime, I have not used layer groups and recommend to avoid this bug, you do the same. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 3, 2017 Report Share Posted February 3, 2017 The problem confirmed and fixed in upcoming 4.7.24 4 Quote Link to comment Share on other sites More sharing options...
Javis Posted February 3, 2017 Report Share Posted February 3, 2017 Thanks Andrew. Quote Link to comment Share on other sites More sharing options...
Member dreatern Posted February 3, 2017 Author Member Report Share Posted February 3, 2017 13 minutes ago, Andrew Shpagin said: The problem confirmed and fixed in upcoming 4.7.24 Great news Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 8, 2017 Report Share Posted February 8, 2017 4.7.24 [stable] - Textures->Calculate cavity got important update. Now you may mix loacl cavity (usual) and long-range smoothed cavity (sampling based). It allows to get much better quality for PBR usage because many things depend on cavity quality. - Transform tool in paint room got "Scale around center" option. - Connector with PS works correctly with layers folders. - Tweak room's selection now visible (there was longstanding problem). Quote Link to comment Share on other sites More sharing options...
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