Member Robert G Posted February 2, 2017 Member Report Share Posted February 2, 2017 (edited) Hello all, I am having this model as in the screenshot. When using Autopo on the base model at the left , everything works perfectly. But on the final model after doing a boolean, things get very distorted as you can see in the next two screenshots. In this example I used the same settings on both of them as in the last image. But yesterday I spend most of my time experimenting with many different setting, however I could not get it right. Ofcourse I try to avoid doing manuall work here ;-) Any suggestions? Many thanks, Robert Edited February 2, 2017 by Robert G Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 2, 2017 Report Share Posted February 2, 2017 Please try this set Quote Link to comment Share on other sites More sharing options...
Member Robert G Posted February 2, 2017 Author Member Report Share Posted February 2, 2017 Many thanks dear Carlosan, I tried your settings, obviously the 2000 poly are way too small, but I included them anyway to see whats happening here. Regards, Robert Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 2, 2017 Report Share Posted February 2, 2017 yes, more polygons required... more overlapped faces Do you need the final model for print or animation, or any other task ? May be decimate to 100000 can help. Quote Link to comment Share on other sites More sharing options...
Member Robert G Posted February 2, 2017 Author Member Report Share Posted February 2, 2017 Yes I understand that more polys means more difficulties. I need it for printing and the booled lines need a certain amount of detail. I will experiment further. Thanks again, much appreciated :-) Regards, Robert Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 2, 2017 Reputable Contributor Report Share Posted February 2, 2017 You can see from this video that surface details that will be captured in the final export out of 3D Coat, via Normal or Displacement maps, are not necessary when retopologized...so it's best to use a simplified version for Auto Retopo. This makes it easier for the algorithm to give you the desired results. More complexity increases the chances of problems, so try to use the K.I.S.S method when using Auto Retopo. In your case, if you need the details in the geometry of your exported mesh, use the simplified version for Auto-Retopo, and then hide the simplified voxel object > unhide the detailed voxel object > use the manual retopo tools to build/modify the geometry of the Auto-Retopologized result (mesh). Quote Link to comment Share on other sites More sharing options...
Member Robert G Posted February 2, 2017 Author Member Report Share Posted February 2, 2017 Thanks AbnRanger, I was afraid someone was going to say something along these lines ;-) But I considered this as an alternative already. I have my poly's perfectly lined up now, i will see which is faster; a retopo in 3Dcoat or otherwise extrude in Cinema 4D. Many thank for thinking for me gents :-) Regards, Robert Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 2, 2017 Reputable Contributor Report Share Posted February 2, 2017 I think it could do a decent job even with the details, but you might have to add some stroke guides to help the algorithm out Quote Link to comment Share on other sites More sharing options...
Member setz Posted February 3, 2017 Member Report Share Posted February 3, 2017 If your final goal is a 3D print, convert the voxel object to a surface mesh, decimate as required and then export as stl. Retopo may not be necessary at all. 1 Quote Link to comment Share on other sites More sharing options...
Member Robert G Posted February 3, 2017 Author Member Report Share Posted February 3, 2017 (edited) @AbnRanger ....Well I tried that, but i did not see so much improvement, But you inspired me to give it another go. Actually exporting the simple mesh and bringing detail in C4D works quite well, but its good to experiment for future cases. Regards, Robert Edited February 3, 2017 by Robert G Quote Link to comment Share on other sites More sharing options...
Member Robert G Posted February 3, 2017 Author Member Report Share Posted February 3, 2017 (edited) @Setz Oh, that's something new for me, need to investigate but it sound delightful :-) Of course I will also need a decent render. Many thanks for your suggestion. Regards, Robert Edited February 3, 2017 by Robert G Quote Link to comment Share on other sites More sharing options...
Member Robert G Posted February 4, 2017 Author Member Report Share Posted February 4, 2017 Gave it another try, suddenly I had a nearly perfect mesh. It happened after I added new guides, maybe my previous guides where messing things up. But then suddenly without any warning or possible reason, the same things started to happen. Don't know if its 3Dcoat or me though. In the mean time I tried indeed to export for 3D printing, it seems reasonable although I was trying to up the amount of vertexes without any luck. At the moment 150649 seems to be the max I can get out of it even after upscaling the model. Regards, Robert 1 Quote Link to comment Share on other sites More sharing options...
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