Advanced Member kenmo Posted February 17, 2017 Advanced Member Share Posted February 17, 2017 Hi... I am texturing a mechbird I modeled in Groboto3D, Hexagon3D & Wings3D. The mechbird is comprised of 4 separate objects - body, head, right wing, left wing. All four objects are imported into 3DC and uvmapped and painted (which I would like to add is a very pleasurable experience). The body was saved as a 3DC file. The head and wings are also saved as a 3DC file and also exported as OBJs. When I'm finished I open the body 3DC and then import the head, right wing & left wing OBJs. However I lose the metalness (glossiness of the head & wings). Below are screen captures of the body & head in the paint room after being uvmapped. Quote Link to comment Share on other sites More sharing options...
Advanced Member kenmo Posted February 17, 2017 Author Advanced Member Share Posted February 17, 2017 Here is a screen capture after I open the body 3DC file. And then import the head OBJ. The body retains the glossiness, the head does not. I have the same results with the wings. Quote Link to comment Share on other sites More sharing options...
Advanced Member kenmo Posted February 17, 2017 Author Advanced Member Share Posted February 17, 2017 Here are the options I select when I export the head.obj. Quote Link to comment Share on other sites More sharing options...
Advanced Member kenmo Posted February 17, 2017 Author Advanced Member Share Posted February 17, 2017 Here are the options I select when I import the metalness map after for the head.obj. Quote Link to comment Share on other sites More sharing options...
Advanced Member kenmo Posted February 17, 2017 Author Advanced Member Share Posted February 17, 2017 Here's a screen capture of my metalness map for the head. I know it's something stupid I'm doing. Any help or comments would be most appreciated.... Cheers & many thanks... Ken Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 17, 2017 Share Posted February 17, 2017 The latest version solved several issues, can you please try it ? ty Quote Link to comment Share on other sites More sharing options...
Advanced Member kenmo Posted February 17, 2017 Author Advanced Member Share Posted February 17, 2017 (edited) Currentlu using ver 4.7.06. So I will grab the newer version and give it a try.... Cheers Ken Edited February 17, 2017 by kenmo Quote Link to comment Share on other sites More sharing options...
Advanced Member kenmo Posted February 17, 2017 Author Advanced Member Share Posted February 17, 2017 Ok... I just upgraded and I'm getting the same results as before... Must be something I'm doing...??? Quote Link to comment Share on other sites More sharing options...
Advanced Member kenmo Posted February 17, 2017 Author Advanced Member Share Posted February 17, 2017 (edited) Ok... I did get it to work somewhat after the upgrade. I had to re-export the head obj and maps. HOWEVER when I used "export object & textures", not all the maps I had selected exported. Only the metal map exported. So I exported the normal map, displacement map and color map separately. Must be a bug? I tried it twice with the head and had the same results. I then opened the body.3dc file and imported the head.obj. When I did this I lost the gold and gloss on the collar (see attached screen capture). The collar is part of the body and not the head. Reapply the body color map gave the gold color to the collar. Applying the body metal map did not. The grey head without any maps applied already had a glossy shine to it. Previously it had a matte finish. I then imported the color map and the normal & displacement maps. Just out of curiously I applied the metal map to the head which turned off the gloss to the head. Edited February 17, 2017 by kenmo Quote Link to comment Share on other sites More sharing options...
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