Advanced Member Skaven252 Posted January 8, 2009 Advanced Member Report Share Posted January 8, 2009 Is there any way to access or edit Smoothing Groups within 3D-Coat? They don't seem to work if I import a low-poly model that has them. There's the "Ignore" and "Auto" option, but they don't seem to work or look right in low poly. And is there any way to change them afterwards, if the model has been, for example, vox sculpted and topologized entirely within 3D-Coat? How are smoothing groups handled within 3D-Coat? Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 8, 2009 Report Share Posted January 8, 2009 Is there any way to access or edit Smoothing Groups within 3D-Coat? They don't seem to work if I import a low-poly model that has them. There's the "Ignore" and "Auto" option, but they don't seem to work or look right in low poly. And is there any way to change them afterwards, if the model has been, for example, vox sculpted and topologized entirely within 3D-Coat?How are smoothing groups handled within 3D-Coat? Smoothing groups are supported via OBJ format. But you need to export normals also from your 3D-model app. 3D-Coat uses normals in OBJ file to recover smoothing groups. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Skaven252 Posted January 8, 2009 Author Advanced Member Report Share Posted January 8, 2009 But you need to export normals also from your 3D-model app. Ahhh, now it works. Thank you! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.