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Kitbashing


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I copy the kitbash meshes (obj) to specific folders located in the 3D-Coat Program/Application folder (depending on your OS), under VoxStamps/Objects/nameyourfolderhere

Then use models or splines to add it to the scene

And transform or pose tool to follow the base sculpt mesh

Tool option > on pen is a great option to use too

 

 

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I meant if you create your own models as part of your workflow and whether you do it inside 3d coat or in other 3d application.

Edit: more specifically, how suitable is 3d coat for making kitbash sets to reuse within 3d coat. 

Edited by Sebastián Benítez
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I noticed there appear to be two locations to add stuff like kitbash models on my computer :

Some are installed here

C:\Users\kenmo\Documents\3D-CoatV47\VoxStamps

And other here

C:\Program Files\3D-Coat-V4.7.24X\VoxStamps

Which is correct? Are both required?

I find installing stuff in the same folder as the application very messy and frustrating. Each time there is an upgrade to 3DC I have to re-install all the voxstamps, splines, materials, stencils, etc to the new Program Files folder.

Would it not be better just to have a standard folder in my documents that is independent of 3DCoat version?

ie: C:\Users\kenmo\Documents\3D-Coat\VoxStamps

 

 

 

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C:\Users\kenmo\Documents\3D-CoatV47\VoxStamps  is dated Nov 13, 2016 and this is where the TinkerObjects are installed

C:\Users\kenmo\Documents\3D-CoatV47\VoxStamps\Objects\_TinkerObjects

 

C:\Program Files\3D-Coat-V4.7.24X\VpxStamps is dated Feb 17, 2017

 

 

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So which path is the correct or default location? It appears to be OK to use both...

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It is difficult for me to guess since I do not know the installation. I would delete or add files to a single folder to see if any changes are made. That's all I can think of.

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