Member Hasuman Posted March 8, 2017 Member Report Share Posted March 8, 2017 Is there any way to decimate the polycount of all objects in the scene instead of doing it seperately for each object? My current very mechanical model has over 30 objects in it and the triangle count is getting over 10 million causing a lot of lag especially when rendering. There has to be a powerful way to optimize things without doing it one at a time for each object. Quote Link to comment Share on other sites More sharing options...
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