New Member SuperKef Posted March 14, 2017 New Member Report Share Posted March 14, 2017 Hello, Programmer retraining himself as a hobby to do more visual work. I'm following Kelvin Tan's tutorials on stylised texture painting using 3D coat. He's on an older version (4.1). To me it seems he was able to export a PSD file with transparent space between all the UV area's. However, pressing CTRL + P myself i get the following image (see 1st attached image) as opposed to the 2nd image. [For bonus points]: It seems he has a specular set up when painting where as i only have metal/roughness sliders, cant seem to find a toggle of some sort in the settings. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 14, 2017 Reputable Contributor Report Share Posted March 14, 2017 (edited) Ken is using the pre-PBR version of 3DC. 4.1.17D or one close to it. To complete his tutorials in the hand painted style use that version if you wish. Now you will not be able to use a PBR setup in a renderer or a game engine but will use the old style of creating spec maps... I just find it easier to use that version as well when painting non-pbr work. You can install 4.1.17D without worring that it will overwrite your 4.7 version or overwrite the 4.7 user folder. You can run both these versions but not open at the same time. The same serial key should work. If not you could contact support for help. Link to get 4.1.17D. Click on Google Drive Mirror----double click on Windows---double click on 4.1--- Download either the 32 bit or 64 bit version. What you see in your image is the uv-island bleed. By default 3DC has the Bleed set to 256 pixels... Go to the Edit menu---preferences--- Padding Width. I put mine at 6 pixels for a 2k image. Now you will see the transparent areas in photoshop. Padding or in other words Bleed is used so we do not see uv island seams. Edited March 14, 2017 by digman 1 Quote Link to comment Share on other sites More sharing options...
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