Member lewis2e Posted March 30, 2017 Member Report Share Posted March 30, 2017 Hi I am using 3D Coat to UV Unwrap models that I have created in Blender, and then paint on them. My question is, is there a way to exclude certain parts of the geometry from the UV Unwrap? For example, at the moment, I am UV Unwrapping a car dashboard. The dashboard is a big smooth object, but also has lots of small disconnected pieces of geometry (e.g. the air conditioning vents, the speedometer etc.). If I simply use "Auto Seams" and then hit unwrap, there is a lot of "noise" in the unwrap because of these small bits of geometry. In reality, I don't care about unwrapping those small bits, I just want to unwrap the big smooth body of the dashboard. In Blender (which obviously can UV Unwrap, but I much prefer how 3D Coat goes about it), you would select the geometry for the small bits and "weld" the UV coordinates to a single point. This leaves you with only the stuff you wanted to unwrap, and it can expand to fill the whole UV space nicely. Does 3D Coat have anything similar? Cheers for any advice. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted March 30, 2017 Contributor Report Share Posted March 30, 2017 Crate another UV map using the menu (between the current tool and radius) and drag the knobs, etc to the new map. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 30, 2017 Contributor Report Share Posted March 30, 2017 What Tony said, or you can unwrap a selection of islands by selecting them in the UV Preview window and using one of the "To..." tools ("To GU", "To LSCM", "To ABF" or "To Planar"). Quote Link to comment Share on other sites More sharing options...
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