Member Alex Z Posted March 30, 2017 Member Report Share Posted March 30, 2017 Hi guys, The title speaks for itself really, reproducing the most realistic materials (in my opinion) requires the subtle use of Specular maps. At the moment i create custom Specular Intensity maps in Photoshop and plug it into Unreal 4 for feed back, (i could use Marmoset toolbag or Awesome Bump for feedback also.) But i was wondering if it's actually possible to create, access and edit Specular Intensity maps directly in 3d Coat using the Roughness / Metalness workflow? If not, is it possible to have this implemented in a future build? Thanks for reading, Alex. Quote Link to comment Share on other sites More sharing options...
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