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Roughness, Metalness AND Specular Intensity?


Alex Z
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Hi guys,

The title speaks for itself really, reproducing the most realistic materials (in my opinion) requires the subtle use of Specular maps. At the moment i create custom Specular Intensity maps in Photoshop and plug it into Unreal 4 for feed back, (i could use Marmoset toolbag or Awesome Bump for feedback also.)

But i was wondering if it's actually possible to create, access and edit Specular Intensity maps directly in 3d Coat using the Roughness / Metalness workflow?

If not, is it possible to have this implemented in a future build?

Thanks for reading,

Alex. :D

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