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How To Taper An Object?


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I am trying to taper an a cylinder in 3D - Coat but I don't know how to do this. 

Like in the image:


But rather than taper the object from the end I want to taper from the center so the center looks more skinny than the ends.

Is there a way to do this in 3D - Coat? I am not importing geometry I am using the primitives in the voxel room. I've tried to scale it from the center using the transform tool but I can't seem to get the best results.


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You can use the Lathe tool as well for brand new objects. The control point has 3 settings, Right click on the control point to change the type. Left click on the line to add more control points for other kind of objects.

Create the model at the default res of a layer. This keep building the model fast but before applying I will res up the layer at least once. 

Lathe tool.JPG





Edited by digman
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