Member Mr.Panka Posted May 3, 2017 Member Share Posted May 3, 2017 Hi ! I have a few questions about renderman. But first, a BIG THANKS TO THE DEV TEAM. you're awesome ! the SSS in the shaders are vastly different between 3DC & Renderman, is there a way to change that ? Or Is there a way to use renderman IPR in the render room to see what I'm doing with the shaders ? Is there a shadow catchers ? I have a few bugs, but I'll post that in the beta threat. It works better and it's more stable that I thought it'd be, it's a good surprise. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 3, 2017 Reputable Contributor Share Posted May 3, 2017 Carrots on this forum, is the one developing it. He will have to chime in, but from what I know thus far, the interactive mode for Renderman doesn't work in 3D Coat...yet. I'm not sure if that is something he is working on or if it's not possible, because it can send dense meshes to the render, and translates the shader info from the Voxel objects to vertext paint maps. I asked him previously about adding a shadow catcher, and he said it was on the to do list. Quote Link to comment Share on other sites More sharing options...
Member Mr.Panka Posted May 4, 2017 Author Member Share Posted May 4, 2017 Oh yep, I assume it's really hard to do. I don't understand when I should use "render" and when I should use "render preview". Is the final image different ? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 6, 2017 Reputable Contributor Share Posted May 6, 2017 On 5/4/2017 at 6:45 AM, Mr.Panka said: Oh yep, I assume it's really hard to do. I don't understand when I should use "render" and when I should use "render preview". Is the final image different ? The RENDER is for final renders, and it has Denoising applied, and he mentioned something about render passes only with the RENDER option. It's definitely a WIP. I think they just wanted to let users try it thus far and to report any bugs they might encounter. Some have already been reported, so that will probably come in one of the next builds Quote Link to comment Share on other sites More sharing options...
Advanced Member BurrMan Posted May 7, 2017 Advanced Member Share Posted May 7, 2017 Just started fooling around with it..... Quote Link to comment Share on other sites More sharing options...
Advanced Member BurrMan Posted May 7, 2017 Advanced Member Share Posted May 7, 2017 After doing some back and forth with settings, preview, render start and stop, 3dcoat exe seems to be hanging on to memory.... climbs and climbs... Got to tie some purging onto the cancels and various starts and stops.... Quote Link to comment Share on other sites More sharing options...
Member Mr.Panka Posted May 7, 2017 Author Member Share Posted May 7, 2017 (edited) AbnRanger : thanks for the explanation. I understand now. I'd like a way to do my final render in the render preview window, with denoiser and everything. it's much more confortable for me and it stay open if 3Dc crash. I'd also like an option to render in the BG while I can continue working in 3Dc. If it's too much for the IPR, would it be possible to work in the IPR in the render room with a reduced poly count mesh ? (like when I want to export). I saw this in another software, I can't remember which one. I hope Carrots will see this thread. Edited May 7, 2017 by Mr.Panka Quote Link to comment Share on other sites More sharing options...
Advanced Member BurrMan Posted May 12, 2017 Advanced Member Share Posted May 12, 2017 4.7.29.... I like the "find sun".... seemed to help a bit... Quote Link to comment Share on other sites More sharing options...
Advanced Member BurrMan Posted May 12, 2017 Advanced Member Share Posted May 12, 2017 Looking at diff's...... Quote Link to comment Share on other sites More sharing options...
Member Mr.Panka Posted May 19, 2017 Author Member Share Posted May 19, 2017 Is it useful to update my renderman to 21.4 ? Quote Link to comment Share on other sites More sharing options...
Advanced Member Mystical Posted May 19, 2017 Advanced Member Share Posted May 19, 2017 Does Renderman come built into 3D Coat or is there a specific plugin I need to obtain to get it working? I'm on build:4.7.29 Quote Link to comment Share on other sites More sharing options...
Member Mr.Panka Posted May 19, 2017 Author Member Share Posted May 19, 2017 You need to download and install Renderman. 3DC will recognise it after that and it works like a plugin. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.