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[Solved] Normal map to unity


Donwill
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You are using the 3Ds Max preset. The reason you are having flip the green channel for Unity. You need to use the Unity preset. Click on the drop down arrow and choose Unity.

Also since Unity updated it's standard shader, choose the Roughness / Metalness workflow. 

Make sure you put the Roughness map in the Metallic map's alpha channel.

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On 5/23/2017 at 10:36 AM, digman said:

Also since Unity updated it's standard shader, choose the Roughness / Metalness workflow. 

This part of my information appears to be wrong, so a correction. 

I tested both Roughness / Metalness and Glossness / Metalness.  Glossness / Metalness is much closer to what I see in 3DC than the other workflow. I had not tested Unity in a while. 

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