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ozukaru

why the option "export -> depth along y" says is very useful for tiled textures?

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I know how to use the feature to convert a voxels scene to a texture (kind of depth texture I guess), but how to make a tiled texture with it?

 

 

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because I'd like to make textures like those in Dark Souls 3, I think I would be kind of easy with 3d-coat, the thing is how to make them tileable

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Hope this help

 

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thanks,

so the workflow would be make the 3d texture voxels -> export textures using depth along y -> reimport textures and use thie offset 

I think is not the ideal thing but Im going to try...

(I wander what tools use From Software xD )

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Also I stumble with this program and it seems to be good to generate the seamless textures (although I have not tested it further yet) PixPlant 

Edit: results are not 'From Software' like quality... xD,  I think there is no easy solution for this....

Edited by ozukaru

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