New Member cjwidd Posted July 24, 2017 New Member Share Posted July 24, 2017 Workflow: import high poly .obj from 3DS Max Autopo to desired polycount UV unwrap retopo mesh <--- I would like to then decimate my unwrapped retopo mesh to further reduce the poly count, while preserving the UV boundaries from the previous unwrap. This is possible in 3DS Max, but is it possible in 3D Coat? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 25, 2017 Share Posted July 25, 2017 Are you making LOD models ? Sadly is not possible at this moment, may be in future developments. Quote Link to comment Share on other sites More sharing options...
New Member cjwidd Posted July 26, 2017 Author New Member Share Posted July 26, 2017 thank you for your response! Quote Link to comment Share on other sites More sharing options...
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