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Decimate -> Preserve UVs


cjwidd
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Workflow:

  1. import high poly .obj from 3DS Max
  2. Autopo to desired polycount
  3. UV unwrap retopo mesh
  4. <--- I would like to then decimate my unwrapped retopo mesh to further reduce the poly count, while preserving the UV boundaries from the previous unwrap.

This is possible in 3DS Max, but is it possible in 3D Coat? 

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