Member vertigo262 Posted July 24, 2017 Member Share Posted July 24, 2017 I imported some Geometry into the Sculpt room, and scaled it on import. While doing this, for some reason, One of the Paint objects also scaled as well. It's retopology mesh didn't scale at all. Just the Paint Object in the paint room. This seems like it's a Glitch. Is there any way to either rescale the Paint Object, or delete it and create a new one without loosing the associated UV's and Texture layers associate with it? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 25, 2017 Share Posted July 25, 2017 May be the option View Show voxels objects in paint room is on ? and you are polypainting a surface mesh ? Quote Link to comment Share on other sites More sharing options...
Member vertigo262 Posted July 25, 2017 Author Member Share Posted July 25, 2017 Noo Whatt I amm Sayingg is, that when scaling in the scculptingg roomm, on a importedd neww objectt. A differentt Retoppodd obectt which is a paintt objectt scales withh the imported voxel/Surdacce Objectt. Whicchh Shouldd havee noo associationn, whatsoeverr Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted July 25, 2017 Reputable Contributor Share Posted July 25, 2017 (edited) Never seen that before. Is is possible for you to make a video... I tested. I had a paint room object baked from a retopo mesh in the retopo room. Next Imported a new different object into the sculpt room, scaled it up for more voxel resolution. chose yes to keep scale for export. Made sure the all voxels objects would not be seen in the paint room per the normal method as Carlosan explained. The paint room object did not scale. Edited July 25, 2017 by digman Quote Link to comment Share on other sites More sharing options...
Member vertigo262 Posted July 26, 2017 Author Member Share Posted July 26, 2017 I've never had this problem before, but in this case, it did it. Something in the scene freaked it out and it wasn't happy. I've noticed all sorts of bugs and glitches in 3D Coat, despite the fact I love the program. But it is buggy as hell. For example, a lot of times if you name thing with spaces, it freaks out the exports or retopo's example "My Object" in the Sculpt room should be named "My_Object" or without spaces. Or things go wrong. Little quirckie things like this. It however is a really good program and I like the interface way better then Zbrush. But the Bugs need to be ironed out. I could do a screen cap if they really want it. To show them. It's only happened to me in this one instance. But it isn't happy with something. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 26, 2017 Share Posted July 26, 2017 Are you using the latest version 4.7.34 ? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.