Member EvilNando Posted July 25, 2017 Member Share Posted July 25, 2017 Hello does anyone knows how to achieve a look like this sweater neck ? I can only come with a workflow that involves a stencil but i would like to know if theres a more precise way to do it thanks Quote Link to comment Share on other sites More sharing options...
Member cerokyn Posted July 25, 2017 Member Share Posted July 25, 2017 surface mode Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 25, 2017 Share Posted July 25, 2017 Looks like poligonal modeling with lattice deformation. Make one section, use radial symmetry to make a tube and then use pose tool lattice mode to deform. Sculpt fine details. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 26, 2017 Reputable Contributor Share Posted July 26, 2017 There are a few different tools or techniques you could use. Carlos mentioned one way, but if you already have the collar formed and just want to sculpt the lines, I would enable Symmetry and use the Spline Stroke Draw mode from the E-Panel, to create splines on one side. If you did as Carlos mentioned, modeled the collar from a tube, you could employ multiple radial instances of one spline (like 30-40?) to create those indented creases (I would try using the PINCH brush with a depth value of 30 or so, because the depth actually indents while the brush pinches). Once you have all the details, you could then use the MOVE or POSE tool to help shape the collar. Don't forget, you can always use the FREEZE brush to mask areas of the shirt that you do not want to be deformed. So you could use the stencils with the FREEZE Brush, to paint the lines > turn off stencil > use another brush like EXPAND or GUM to sculpt the raised portions. Quote Link to comment Share on other sites More sharing options...
Member EvilNando Posted July 26, 2017 Author Member Share Posted July 26, 2017 oh yes absolutely those two are very valid methods, i totally forgot that 3dcoat has radial symmetry , that should do the trick I will start playing with the idea and see what i can do thanks 1 Quote Link to comment Share on other sites More sharing options...
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