Member DTFrontMan Posted August 21, 2017 Member Report Share Posted August 21, 2017 I'm trying to create a new UV set for an existing model using 3DCoat, and everything goes smoothly until I try loading the new UVs in my rendering software. Other UV editing tools seem to work fine but 3DCoat keeps producing stray polygons that aren't mapped properly. I can only assume that it's something to do with the vert order compared to the base mesh but I don't know why 3DCoat would be changing things with other apps don't and I can't find anywhere to adjust any settings related to this. Does anyone know of a way for me to prevent the altering of vert order? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 21, 2017 Report Share Posted August 21, 2017 In the export window select Use Source Position = ON Quote Link to comment Share on other sites More sharing options...
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