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Changed UV set, Didn't Change Mesh... How to Update?


Mechapangolin
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I am working on a mesh in another app that requires me to have the UVs aligned in a certain way. I changed the UVs but I had already painted on the old Mesh in 3dCoat. The project in 3dCoat has multiple meshes with multiple UV sets.

If I edited the UVs in another app how can I change them in 3dcoat? Or can I just rotate the UVs in 3dcoat without having to change them in other apps?

I am trying to get the UVs on my characters eyes to be aligned a certain way because in Maya I need to have the coordinates correct. It's hard to explain. 

How can I edit the UVs to make them align properly?

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14 hours ago, Mechapangolin said:

I notice an "Import UVs" option but it is giving me the rejection error even though it's the exact same geometry just with the UVs changed. I'm stuck.

Can there be any vertex order that has changed ?

Lets try another way.

Use Export UV to export eyes UVs

Copy/paste in your external app the new uvs to the model exported from 3DC

Back to 3DC and import the UV to the old mesh.

Hope this help

 

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