Member Mechapangolin Posted September 5, 2017 Member Share Posted September 5, 2017 I am working on a mesh in another app that requires me to have the UVs aligned in a certain way. I changed the UVs but I had already painted on the old Mesh in 3dCoat. The project in 3dCoat has multiple meshes with multiple UV sets. If I edited the UVs in another app how can I change them in 3dcoat? Or can I just rotate the UVs in 3dcoat without having to change them in other apps? I am trying to get the UVs on my characters eyes to be aligned a certain way because in Maya I need to have the coordinates correct. It's hard to explain. How can I edit the UVs to make them align properly? Quote Link to comment Share on other sites More sharing options...
Member Mechapangolin Posted September 5, 2017 Author Member Share Posted September 5, 2017 I would prefer to be able to edit them in 3dCoat so I can preserve all my Layers as well. Quote Link to comment Share on other sites More sharing options...
Member Mechapangolin Posted September 5, 2017 Author Member Share Posted September 5, 2017 I notice an "Import UVs" option but it is giving me the rejection error even though it's the exact same geometry just with the UVs changed. I'm stuck. Quote Link to comment Share on other sites More sharing options...
Member Mechapangolin Posted September 5, 2017 Author Member Share Posted September 5, 2017 I got it to work, however it mutated one of the UVs on one of the eyes... Quote Link to comment Share on other sites More sharing options...
Member Mechapangolin Posted September 5, 2017 Author Member Share Posted September 5, 2017 Basically, how can I update the UVs but preserve all my layers without painting everything all over again? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 6, 2017 Share Posted September 6, 2017 In Paint Room or UV Room you can try this command Quote Link to comment Share on other sites More sharing options...
Member Mechapangolin Posted September 6, 2017 Author Member Share Posted September 6, 2017 I've tried that but I just had more problems. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 6, 2017 Share Posted September 6, 2017 That command is also possible in UVroom. Another solution can be to use Texture Baking Tool and project old paint layers to new imported mesh. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 6, 2017 Share Posted September 6, 2017 14 hours ago, Mechapangolin said: I notice an "Import UVs" option but it is giving me the rejection error even though it's the exact same geometry just with the UVs changed. I'm stuck. Can there be any vertex order that has changed ? Lets try another way. Use Export UV to export eyes UVs Copy/paste in your external app the new uvs to the model exported from 3DC Back to 3DC and import the UV to the old mesh. Hope this help Quote Link to comment Share on other sites More sharing options...
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