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[Solved] Retopo left funny color on my model....


Kierab
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Hi all, it's me again LOL.  I was using auto retopo on an item and painted out the parts where i wanted extra density.  Somehow in the process i hit escape and the window closed so I did it again.  The retop worked great but now my model has bright red hoofs because the places i colored for extra density are "stuck" in red yellow and blue  (like you see with the pose tool when something is selected).  i have tried every clear button i can find, checked all my layers (even with all layers turned off i am stuck with the colors).  I have been fighting with this for ages now and I am well and truly stuck.  Has this happened to anyone else?  How do I get rid of the selection?

https://gyazo.com/d323e92f2c2255dc6abf13150f34a656

 

Ok, just out of paranoia, I quit 3DC and opened the file again, now the hoofs are blueish black instead of red, but they are definitely NOT letting go of what I painted for retopo density.

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This is nuts, I am completely stuck, i even went through and deleted ALL paint layers and reset the shader to something else. The black marks persist.  I am trying an export to maya, with new texture and back in desperation but it doesnt seem to want to import back in properly (probably too high polycount).   I need to get this model done but I cannot because the black is on top of ANY new paint layer I try to add.  

 

I tried retopo again just in case it would clean up after itself.  No luck.

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Ok, after a few issues i managed to get the model out to maya, changed the texture to a phong (no idea if that is the right one but oh well) and re-imported it back into 3DC - the marks are gone.  Have I found a bug?  Is there some less painful way I could have solved this issue?

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