Member Kierab Posted September 7, 2017 Member Share Posted September 7, 2017 (edited) Hi all, Due to some silly second life nonsense, I must break my models up into chunks - ie a horse broken at neck, midsection and tail. I have straps and some other little details that I would like to just retoppo right onto the chunks. But it doesn't make sense to combine the pieces because separate they are easier to texture. I am unable to combine them due to boolean errors. I tried putting them together in folder groups but still it only does the first one. Is there a trick I am missing? Edited September 7, 2017 by Kierab Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 7, 2017 Share Posted September 7, 2017 Merge all layer together to new voxel layer at lower resolution. Usually we do it as common workflow. Quote Link to comment Share on other sites More sharing options...
Member Kierab Posted September 7, 2017 Author Member Share Posted September 7, 2017 When I tried that I kept getting boolean errors and it would not combine. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 7, 2017 Contributor Share Posted September 7, 2017 (edited) I believe you missed the "voxel" part from Carlosan's reply. Duplicate each VoxTree layer and convert the duplicates to voxels. Hide the original surface layers and boolean your voxels into one volume. Edited September 7, 2017 by ajz3d Quote Link to comment Share on other sites More sharing options...
Member Kierab Posted September 7, 2017 Author Member Share Posted September 7, 2017 (edited) I have a suggestion for future versions... please make some easier way to do this that does not require me to duplicate all. My model is big enough that it is giving me hell and I find I am already crashing a lot. I found through trial and error using merge visible worked reasonably well. It still just feels cumbersome to me. Is there a video for the best way to handle complex multi-piece models for retopo? Also, is there one about the little downgrade button? I am thinking that might help me a lot but I do not understand quite how it is working so am a bit timid to try it. Edited September 7, 2017 by Kierab Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 7, 2017 Share Posted September 7, 2017 Hope this help 1 Quote Link to comment Share on other sites More sharing options...
Member Kierab Posted September 7, 2017 Author Member Share Posted September 7, 2017 That video helped. Thanks. New problem, I have about a dozen separate retopo objects for my model. I need to have it's own texture, since the platform I am working in only handles 1024x1024 textures and if I dont break them up they look bad. When i try to unwrap or pack, it puts all dozen objects on one 0-1. How do I tell it JUST THIS ONE I AM WORKING ON right now and not the rest? Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 7, 2017 Contributor Share Posted September 7, 2017 Not sure if I understood your question correctly, but... Texture resolution is an abstract term in retopo room. If you think that your texture will come up too cramped and too low resolution when everything is placed in a single UDIM tile, then create another UV-set and move parts of your model there. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 7, 2017 Share Posted September 7, 2017 Quote Link to comment Share on other sites More sharing options...
Member Kierab Posted September 8, 2017 Author Member Share Posted September 8, 2017 That was just the bit I needed to know to get me cooking right along. Thanks! Quote Link to comment Share on other sites More sharing options...
Member Kierab Posted September 8, 2017 Author Member Share Posted September 8, 2017 OK, so now I have these half dozen uv sets for my model, i have all retopo'd and I am stuck. The tutorials I find are simple one to ones - where the name of the object and the retopo object are the same and there is only one uv set... i have gotten ahead of myself. I dont find any tutorials for my situation. Any advice? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 8, 2017 Share Posted September 8, 2017 Here is a video on using Name Correspondence for Baking and the reasons for using it. The video is 3 years old, might be a few little changes but still valid. No need for "Name correspondence for baking" when having only one vox layer and one retopo mesh. Always best to have both the vox layer name and the associated retopo mesh layer named the same. Quote Link to comment Share on other sites More sharing options...
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