I ran into a similar problem recently and the problem seems to be that the shaders bumpiness/depth setting isn't scaling with layer resolution during baking. As the voxels increase in resolution the shaders texture scale, etc decreases accordingly but when you bake that shader information to a low poly model the scaling isn't being applied to the bumpiness setting of the shader.
To test this I created a quick test object, duplicated it and then increased the layer resolution on the duplica
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Posted by Fluffy,
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