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[Solved] Normal map is scattered


Hrungdak
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Hi Folks,

I have already completed some simple objects and imported them to unity. But some of my models don't do what I want. One example: I want to sculpt a simple block for a stair or a wall. The sculpt looks like this:

Block001_Sculpt.thumb.png.09ee2bcbbf4d0a2305cde13363c4c996.png

Very simple, very basic, very boring, I know.

Next, I do the low poly mesh, define Seams and unwrap:

Block001_UV.thumb.png.4bcaf658e1c3f0fc628fb740b7a8f9c7.png

The UV needs some workover, I know. The problem begins with the BAKE:

Block001_Bake.thumb.png.73085a1c9e94cbfa851113f7a4cbe22b.png

I choose Unity and let the standard settings as is. The result is this:

Block001_Normal.thumb.png.f90e6251d0d585fed48270fb6df20138.png

The normal map looks very scattered, and the model is not usable with this map.

What am I doing wrong here?

 

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Hi Folks,
I have already completed some simple objects and imported them to unity. But some of my models don't do what I want. One example: I want to sculpt a simple block for a stair or a wall. The sculpt looks like this:
Block001_Sculpt.thumb.png.09ee2bcbbf4d0a2305cde13363c4c996.png
Very simple, very basic, very boring, I know.
Next, I do the low poly mesh, define Seams and unwrap:
Block001_UV.thumb.png.4bcaf658e1c3f0fc628fb740b7a8f9c7.png
The UV needs some workover, I know. The problem begins with the BAKE:
Block001_Bake.thumb.png.73085a1c9e94cbfa851113f7a4cbe22b.png
I choose Unity and let the standard settings as is. The result is this:
Block001_Normal.thumb.png.f90e6251d0d585fed48270fb6df20138.png
The normal map looks very scattered, and the model is not usable with this map.
What am I doing wrong here?
 
This is not bake settings, its export window in paint room. Please go back to retopo room and use the command in bake menu.
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  • 3 years later...
  • Carlosan changed the title to [Solved] Normal map is scattered

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