Member McCabe Posted September 14, 2017 Member Report Share Posted September 14, 2017 Hey folks, I have a question about Exporting Textures. So, I have a finished model that I have unwrapped and UVd and then painted in the paint room. But when I brought it into Unreal I am not happy with the resolution of the texture and I am already at 8k. (was hoping to get it all on one UV) Now I have gone back and split the model into separate pieces and am hoping there is a way to import them individually and bake/apply the previous painting I did to that section, OR. Do i need to paint all these separate parts again? please say it isn't so! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 14, 2017 Report Share Posted September 14, 2017 hope it helps! Quote Link to comment Share on other sites More sharing options...
Member McCabe Posted September 14, 2017 Author Member Report Share Posted September 14, 2017 Thank you Carlosan, The 1st link seems to be exactly what I am after but the Link to the how-to video isnt available. trying to piece together what was done from the chat and see where it takes me... 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 14, 2017 Report Share Posted September 14, 2017 https://www.youtube.com/watch?time_continue=2&v=AfPt3gNi6yE Quote Link to comment Share on other sites More sharing options...
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