Member trubetsk Posted September 15, 2017 Member Share Posted September 15, 2017 Hello guys, I'm just getting used to voxel modelling and working with brush alphas. One of the things I'm currently running into is the 3D 'angle' of the brush head doesn't always point in the direction I want. It seems to roughly follow to the average of the model's normals underneath it, but there are some cases where I'd like to freeze it along one or more axis for specific rsults. Is there a way to fully freeze and manipulate the angle of the 3D brush head? Or any protips for workarounds for the 2 cases I'm attaching below? Thanks a bunch Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 16, 2017 Share Posted September 16, 2017 The only way i found is too add a new primitive, ghost it and change pick option to pick & act. Very cumbersome, but sometimes worked. Quote Link to comment Share on other sites More sharing options...
Member trubetsk Posted September 18, 2017 Author Member Share Posted September 18, 2017 Thanks Carlos. I now understand how adding ghosted volume on a separate layer may make the brush take that volume into account while you are still painting on your active layer. What does "Pick and Act" do? It didn't seem to have an effect on drawing over the ghosted volume. Also I understand more how the brush chooses the default angle: it's the average of all the normals underneath the circular brush radius. Simply increasing or decreasing the radius of the brush under a particular point will cause the angle to change if the average geometry under the cursor does. Still, it's a bit unfortunate that you can't freeze or lock the brush rotation in any other way, or simply have it use the normal direction under the "dot", not under the entire radius. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 18, 2017 Share Posted September 18, 2017 I understand your point of view but please, do not hesitate to send support-related question or feature request to Andrew Shpagin at support@3dcoat.com Thx ! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 19, 2017 Reputable Contributor Share Posted September 19, 2017 The brush in 3D Coat isn't designed to alter it's angle the way you describe. 3D Coat has tools such as the PLANE brush in Voxel mode or many of the Surface mode brushes have the ON PLANE option in the toolbar (just above the viewport). There are several way to choose what angle you want to utilize. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 19, 2017 Reputable Contributor Share Posted September 19, 2017 There are also some droplist menu options in some of the Surface Mode brushes (in toolbar > EXTRUDE DIRECTION), such as EXTRUDE and ABSOLUTE, that let you extrude toward a specific axis, view direction or vertex normals. Quote Link to comment Share on other sites More sharing options...
Member trubetsk Posted September 19, 2017 Author Member Share Posted September 19, 2017 Thanks for the help everyone. These are all very useful tips and workarounds. Quote Link to comment Share on other sites More sharing options...
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