Member Kierab Posted September 27, 2017 Member Share Posted September 27, 2017 I am having a black section that appears on the paint object and the normal - making it completely impossible to use my model or to take it over into substance to work on it either. Black section.png: The created paint object - note the black section which does not appear to correspond to *anything* in the high poly or retopo object Retopo.png This shows the retopo object - it is covering just fine, no bits sticking out. The selected UV is for the log in question. Everything *appears* to be laid out correctly and shows fine. notice that the black part does not even appear to coorespond to the edges on the retopo object. I just cannot find any reason for this black section. Paintroom is fine.png The model in the paint room (with paint objects and topo objects shut off) looks fine. Any idea what could be causing this or how I go about fixing it? I did try adjusting the cage size for rebaking, higher or lower made no difference at all. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 27, 2017 Share Posted September 27, 2017 VirtualMirrorMode is = off ? Quote Link to comment Share on other sites More sharing options...
Member Kierab Posted September 28, 2017 Author Member Share Posted September 28, 2017 TY TY TY TY - that appears to have solved the issue for me. :-D I dont even know how that got turned on, i didnt use any mirroring, must have clicked it by accident or something. Quote Link to comment Share on other sites More sharing options...
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