New Member Loozers_Beware Posted October 2, 2017 New Member Report Share Posted October 2, 2017 Ok so, simple stupid question. I am new to 3-D coat and i figured that i would try it out with the trial version to see if 3d-Coat was going to do what I needed it to do. I loaded in one of my good models that i made in blender to test out this software. After texturing the model and getting it to a state that i liked VERY much. This is what it looks like in 3d-coat with that middle piece has an opacity of about 10% to get the transparency. Then i go to export it and that is where the trouble sets in. When i go to export (To unity) for a test. I exported it for both blender and unity just to make sure that it was not one. This is the export screen I have. Then once i export and put everything into its respective place in unity I end up with this. AS you can clearly see,that center piece is not at all transparent. I am probably doing something wrong and would like someone to help me figure out what it is and why I overlooked or didn't do correctly. Just the quality from the view in 3-D coat and the result in Unity look completely different. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 2, 2017 Report Share Posted October 2, 2017 Hi If you hide layer 0 before export, you'll get transparency, assuming you've left some "holes" in the other paint layers. Sounds like you have. Hope this help Quote Link to comment Share on other sites More sharing options...
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