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Redshift support


clareswift
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  • 1 year later...
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Why do you need redshift in 3D coat? Just so that he "was also" in the 3d coat? I do not see so far any usability for rendering in the program.

I see it in all programs that are not obsessed with sculpting.

Blender, 3d max, maya. You can customize the scene as you want, there is just convenient to do there.

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For GGX and various shader params it's nice to have a PBR workflow export with correct nodal hook ups from 3DC to Maya via RS as a preset.  I can wrie a quick mel for hookups but just not sure what they are yet.  I'm working on the PBR shader conversion right now and after day is done will post what I have.  It's purely experimenting so feedback will be helpful.

 

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