Member JDG Posted October 18, 2017 Member Report Share Posted October 18, 2017 My background is as a ZBrush user and I use Maya for piddling stuff. I'm a sculptor not so much a modeler i.e. I ain't naturally inclined to the technical side of 3D. I'm trying to retopo but the center vertices are crap. They don't connect, or overlap, sometimes they're extra vertices/polys in the center where they shouldn't be. Symmetry is on, I've tried turning it off and on, quitting out of the program and restarting etc. Is there some magic button I don't know about it? How do I fix this? Also, is there an easier way to select and move verts? I keep getting the edges no mater what I do. Thanks in advance, J I have 3D coat 4.8.03 educational license Quote Link to comment Share on other sites More sharing options...
Member JDG Posted October 18, 2017 Author Member Report Share Posted October 18, 2017 Took it over into maya and verified that the topo symmetry didn't automatically snap the verts together. How do I fix this? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 18, 2017 Report Share Posted October 18, 2017 Hello, Try switching Virtual Mirror Mode to off Quote Link to comment Share on other sites More sharing options...
Member JDG Posted October 20, 2017 Author Member Report Share Posted October 20, 2017 Thanks Quote Link to comment Share on other sites More sharing options...
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