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[Solved] Send retopo mesh to Sculpt room ?


Metin Seven
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Hi,

I was wondering if the following workflow is possible:

1: Sculpt a model using voxels and/or surface tools.

2: Use Autopo to give a nice quad topology to the mesh.

3: From the Retopo room, send the retopo object back to the Sculpt room, so you can sculpt on the retopologized mesh.

I guess a workaround is to export the retopo mesh and import it into the Sculpt room, but I hope that isn't necessary.

Thanks,

Metin

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Carlosan
This post was recognized by Carlosan!

Yousung was awarded the badge 'Great Support' and 1 points.

16 hours ago, z01ks said:

Is there a way to Copy Object to Retopo Room in 2021?

If you want to convert a Sculpt mesh directly to a Poly object.
1. Select the Sculpt object you want to convert to a Poly object
2. Right-click
3. select 'Retopo via decimation' (under AUTOPO)
4. Reduction window will pop up.
If you want to keep the original, set the Reduction Percent to '0' and take it.
5. Poly object will be added to Retopo/Modeling Room.

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On 12/16/2021 at 12:59 PM, Yousung said:

If you want to convert a Sculpt mesh directly to a Poly object.
1. Select the Sculpt object you want to convert to a Poly object
2. Right-click
3. select 'Retopo via decimation' (under AUTOPO)
4. Reduction window will pop up.
If you want to keep the original, set the Reduction Percent to '0' and take it.
5. Poly object will be added to Retopo/Modeling Room.

Sorry for bringing up this old topic, but I tried these steps on my surface objects but they dont work. A new retopo layer is created upon clicking no decimation, but no polygon actually appear in the Retopo Room. Using 2023.40.

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On 3/13/2024 at 7:29 PM, Carlosan said:

Try 50 percent

image.png

It is working ?

It's weird. I tried again today and it works. But I have another question: the meshes I import are Quads, but when I retopo by decimation, they become Tris. Can I import my meshes from Sculpt Room to Retopo Room without change from Quads to Tris?

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3DC uses tris and not quads in the sculpt room.

When you import a quad based model into voxel or surface mode it will be converted to tris.

Side Note. The apply quadrangulation will do the job but it only does what it says. You have all quads but they are not optimized.

Any decimation routine well covert quads into tris, Blender does the same. 

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