Jump to content
3DCoat Forums
Metin Seven

[Solved] Send retopo mesh to Sculpt room ?

Recommended Posts

Hi,

I was wondering if the following workflow is possible:

1: Sculpt a model using voxels and/or surface tools.

2: Use Autopo to give a nice quad topology to the mesh.

3: From the Retopo room, send the retopo object back to the Sculpt room, so you can sculpt on the retopologized mesh.

I guess a workaround is to export the retopo mesh and import it into the Sculpt room, but I hope that isn't necessary.

Thanks,

Metin

Share this post


Link to post
Share on other sites

Hi,

You can do it easily using this command

 

Retopo2Sculpt.jpg

Share this post


Link to post
Share on other sites

hey, 

from that point, would there be a direct way back to the retopo room ?

lets say in case you find some polygons you like to cut and delete etc.. 

 

 

how is that supposed to be approached ?

 

thanks!

Share this post


Link to post
Share on other sites

You can adding an external script done by @ajz to 

C:\Users\username\Documents\3D-CoatV48\Scripts\ExtraMenuItems

 

ExtraMenuItems.zip

Copy to retopo.jpg

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×