Member Singlebit Posted October 23, 2017 Member Report Share Posted October 23, 2017 Hello. I have prepared highpoly and lowpoly model variants made in another 3D redactor. I did auto-retopology by downloading the lowpoly model through the startup menu "UV Map Mesh" How can I bake the normal map and then texture the model? I load the highpoly model through the "Import Reference Mesh" and the lowpoly model disappears from the UV Room. Then I load it in the Retopo Room over the highpoly model. I press Bake- nothing. Message - "needed UV set". Please, help, may be it is necessary to import models in another way? Can I bake imported models and then texture them? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 23, 2017 Report Share Posted October 23, 2017 Hi, Hope this help Quote Link to comment Share on other sites More sharing options...
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