Jump to content
3DCoat Forums

Baking imported models

Recommended Posts

  • Member

Hello. I have prepared highpoly and lowpoly model variants made in another 3D redactor. I did auto-retopology by downloading the lowpoly model through the startup menu "UV Map Mesh"
How can I bake the normal map and then texture the model?
I load the highpoly model through the "Import Reference Mesh" and the lowpoly model disappears from the UV Room. Then I load it in the Retopo Room over the highpoly model. 
I press Bake- nothing. Message - "needed UV set".

Please, help, may be it is necessary to import models in another way? Can I bake imported models and then texture them?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...