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Camera looks inside object when it's close, instead on surface


Alex_3DC
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  • 1 year later...
  • Advanced Member

sorry to raise old topic, but I found by google.

then As Carlosan suggested, I suppose Near plane modulator should work, (as same as blender camera clipping value).

but not work for me,,,

I think it seems happen the mesh have many poligons with detail. (eg I alerady imported same size cube, but it not cause this problem with almost same size)

and even though I set the value as 0.01 etc,, (so unit = 1m, it should be 1cm),, and apply it,, 3d coat view not change..

and it hide my brash too. I need to take large disance to return my brash as visible...(more than one grid unit, I think)and it not matter about real brash size.  

 

of course if I use pararell view, it work. (but as you know, we may not choose it for adjust shape detail,,)

 

clipping.JPG

Edited by tokikake
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And if I change view setting as orthographic, it can return  brash, but 3d coat now limit dsitance. . I can not zoom up the legs part.

in this pic, I can not zoom up any more to check feet mesh. as if 3d coat restrict view distance of camera.

 

 

limit.JPG

clipping.3b

Edited by tokikake
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I found why it happen, and how correct it.  it only happen when I import obj . and change scene scale which 3d coat auto-set.

I set scene scale as 1.00 to get correclt result with grid.   but it cause 3d coat think this obj is too small. then clipping issue happen.

if I ignore custom grid , I can just keep 3d coat auto set "scene scale" . 

I change "scene scale" as 500  etc ( almost same value which  3d coat auto set  scene scale when I import this meter size obj with meter unit) ,

then save and load the scene. now it can close up without problem. But it means I can not use grid as reasonable size.

scenescalechange.thumb.JPG.f1748fa4453370696023d9aaa8d0328a.JPG

it is not matter how measurement unit I set (m or mm).   so I can still use measurement tools to get actuall size.   but grid distance are perfeclty change. 

So to avoid this problem I may need to change export setting from my modelor. (blender) , eg x100 or x 500 etc. then 3d coat may think, the obj is reasonable size.

and I can set scene scale as 1 to get  custom grid distance and show correctly as visual infomation. 

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