Member Alex_3DC Posted October 28, 2017 Member Report Share Posted October 28, 2017 Hi, I ahve a very "small" object from ZBrush and when I zoom in, the camera view looks inside the object instead close at the details of the surface. Where can I adjust this camera setting? Attached screenshot, Thanks Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 28, 2017 Report Share Posted October 28, 2017 Hi. Switching the camera to parallel projection should help. or You can adjust the near clipping plane under Preferences / Viewport / Near plane modulator http://3dcoat.com/manual/general/11-overview02/#camera-settings Quote Link to comment Share on other sites More sharing options...
Advanced Member tokikake Posted February 15, 2019 Advanced Member Report Share Posted February 15, 2019 (edited) sorry to raise old topic, but I found by google. then As Carlosan suggested, I suppose Near plane modulator should work, (as same as blender camera clipping value). but not work for me,,, I think it seems happen the mesh have many poligons with detail. (eg I alerady imported same size cube, but it not cause this problem with almost same size) and even though I set the value as 0.01 etc,, (so unit = 1m, it should be 1cm),, and apply it,, 3d coat view not change.. and it hide my brash too. I need to take large disance to return my brash as visible...(more than one grid unit, I think)and it not matter about real brash size. of course if I use pararell view, it work. (but as you know, we may not choose it for adjust shape detail,,) Edited February 15, 2019 by tokikake 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member tokikake Posted February 15, 2019 Advanced Member Report Share Posted February 15, 2019 (edited) And if I change view setting as orthographic, it can return brash, but 3d coat now limit dsitance. . I can not zoom up the legs part. in this pic, I can not zoom up any more to check feet mesh. as if 3d coat restrict view distance of camera. clipping.3b Edited February 15, 2019 by tokikake 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member tokikake Posted February 15, 2019 Advanced Member Report Share Posted February 15, 2019 I found why it happen, and how correct it. it only happen when I import obj . and change scene scale which 3d coat auto-set. I set scene scale as 1.00 to get correclt result with grid. but it cause 3d coat think this obj is too small. then clipping issue happen. if I ignore custom grid , I can just keep 3d coat auto set "scene scale" . I change "scene scale" as 500 etc ( almost same value which 3d coat auto set scene scale when I import this meter size obj with meter unit) , then save and load the scene. now it can close up without problem. But it means I can not use grid as reasonable size. it is not matter how measurement unit I set (m or mm). so I can still use measurement tools to get actuall size. but grid distance are perfeclty change. So to avoid this problem I may need to change export setting from my modelor. (blender) , eg x100 or x 500 etc. then 3d coat may think, the obj is reasonable size. and I can set scene scale as 1 to get custom grid distance and show correctly as visual infomation. 2 Quote Link to comment Share on other sites More sharing options...
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