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trubetsk

Camera-relative carving along a curved surface?

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Hello, 

I'm trying to figure out how to carve or reduce mechanically-straight  channel lines (relative to the camera) along a curved surface. 

I've tried:

  1. Holding shift while dragging the brush (as in photoshop) to constrain it to a perfectly straight, or 45 deg line.
  2. Using the curved stroke tool with hard edges.

Neither of these seemed to work, with the results shown in the screenshot below. Does anyone here know of another workflow to achieve what i'm trying. Thanks!

3DCoatCarveAlongLine.png

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It looks like your problem with using the Spline tool method is that your curve is attached to the surface. Try detaching it using the pulldown menu that appears to the top right of your initial curve point.

3DCSplineToolDetachFromSurfaceOption.JPG.b02cd54dc67f864a81ceef9740b58004.JPG

59fa37748f670_3DCSplineToolAttachedDetachedResults.thumb.jpg.99f56494d45d0a865c60fa6e8487b6e1.jpg

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Solution is what Fluffy suggested , well done!!!

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