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Camera-relative carving along a curved surface?


trubetsk
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Hello, 

I'm trying to figure out how to carve or reduce mechanically-straight  channel lines (relative to the camera) along a curved surface. 

I've tried:

  1. Holding shift while dragging the brush (as in photoshop) to constrain it to a perfectly straight, or 45 deg line.
  2. Using the curved stroke tool with hard edges.

Neither of these seemed to work, with the results shown in the screenshot below. Does anyone here know of another workflow to achieve what i'm trying. Thanks!

3DCoatCarveAlongLine.png

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