Member davide445 Posted November 6, 2017 Member Report Share Posted November 6, 2017 Currently experimenting archviz on UE4, I'm wondering if I can use 3DC as a fairly basic obj/fbx hard surface asset re-modelling tool. Just as example I need to close door holes on a wall, or change the shape of skirting, exporting the pre-made asset from UE4 and changing it, next exporting him back to UE. In my experience with 3DC the feeling is it's not what is focused on, got a demo copy of C4D and was able to achieve this in a short time, but the price is overkill for my needs. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted November 6, 2017 Contributor Report Share Posted November 6, 2017 Yes 3D Coat can work like that , like a 3d poly modeller. Quote Link to comment Share on other sites More sharing options...
Member davide445 Posted November 6, 2017 Author Member Report Share Posted November 6, 2017 The referred post speak about primitives, but my goal it's a bit different, in modifying an existing mesh using polygon pen or similar. Want to understand if this is also possible, and under what category need I to import the mesh (not for retopo, not for printing, not for....) 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted November 6, 2017 Contributor Report Share Posted November 6, 2017 Yes , of course , its the same thing , i just pointed out that it can also model from scratch. 1 Quote Link to comment Share on other sites More sharing options...
Member davide445 Posted November 6, 2017 Author Member Report Share Posted November 6, 2017 (edited) You mean about the Add and Edit Geometry tool in retopo room? Apologize for being pedant, in 3DC I need always some time to grab the concept since I didn't find a clear separation of the features and as example retopo room can in fact do a lot of things, so if is some time I didn't work in 3DC I forget I can't rely only on the names to understand what you can actually do. Edited November 6, 2017 by davide445 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted November 6, 2017 Contributor Report Share Posted November 6, 2017 No worries , all good , yes exactly , commands panel as well. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted November 6, 2017 Contributor Report Share Posted November 6, 2017 (edited) Everything you see on this render (except body and hair) was created in the retopo room , some parts where brought to sculpt room for details AND edited back in the retopo room as well , or made new retopo objects based on the new sculpts (to be more precise in my explanation) . Body was made in the sculpt room , just to clear this out. Edited November 6, 2017 by Michaelgdrs Quote Link to comment Share on other sites More sharing options...
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