Jump to content
3DCoat Forums

Paint objects for baking?


Bohrium
 Share

Recommended Posts

  • Member

Is there a reasonable way to get a painted paint object to be considered for the "bake /w normal map" tool in the retopo room?

Or perhaps there's some better way of trying to bake out textures (diffuse/normal/roughness/etc) of an existing painted/normal mapped object?

 

What I'm trying to do is to bake out tree leaf cards from 3d meshes and I've got it UV mapped for each leaf to share the same UV space (so I don't have to individually paint each leaf). If I import the mesh into the paint room, I can't seem to bake it onto a  single flat quad in the retopo room and if I import it into the sculpt room, I lose all UV information and I'd have to individually paint hundreds of leaves.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...