Member Bohrium Posted November 14, 2017 Member Report Share Posted November 14, 2017 Is there a reasonable way to get a painted paint object to be considered for the "bake /w normal map" tool in the retopo room? Or perhaps there's some better way of trying to bake out textures (diffuse/normal/roughness/etc) of an existing painted/normal mapped object? What I'm trying to do is to bake out tree leaf cards from 3d meshes and I've got it UV mapped for each leaf to share the same UV space (so I don't have to individually paint each leaf). If I import the mesh into the paint room, I can't seem to bake it onto a single flat quad in the retopo room and if I import it into the sculpt room, I lose all UV information and I'd have to individually paint hundreds of leaves. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 14, 2017 Report Share Posted November 14, 2017 Is Texture Baking tool useful for your workflow ? 1 Quote Link to comment Share on other sites More sharing options...
Member Bohrium Posted November 14, 2017 Author Member Report Share Posted November 14, 2017 So many useful tools that I've never used in 3d-coat before. This will do perfectly for what I'm trying to do. Thanks again Carlosan, you've been very helpful. 1 Quote Link to comment Share on other sites More sharing options...
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