Member Przemas Posted November 14, 2017 Member Report Share Posted November 14, 2017 As I've started using 3D Coat more often I've noticed one EXTREMELY annoying setting - it remembers the last used scaling transform and applies it to new objects. So for example I've scaled something on z axis. Then I'm importing a cylinder. And instead of cylinder I'm getting a deformed cylinder, with ellipse as a base. Is there a way to turn it off? I have 2 gripes with it - first of all I don't see this scaling anywhere in the menus. What's worse this scale is applied to new scenes. And you can easily imagine how annoying it can be - I'm opening a file sent to me by another modeler. When this feature is turned on and I don't have any sort of indicator that the 1 or 2 axis scaling is applied it is very easy to insert deformed object - especially if the stretching is not severe. So I'm working on assets for this model having the deformed one as a base. Then I sent those assets to original modeler and we're both confused as the objects don't fit. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 14, 2017 Report Share Posted November 14, 2017 This issue was reported before. Please feel free to add a +1 Thx 0001931: Scale and units information on display Quote Link to comment Share on other sites More sharing options...
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